![]() Then the server works out the best route and tells all the stations along that route (once again, over the network) which way to send the cart when it arrives. As it does this it gives the central Minecart server (over the node network) a "rail plan" (basically saying the destination of the cart along with its ID). The fuel server fills a railcraft tank cart and sends it to the nearest Minecart station. The nodes pass around the message, eventually it reaches the fuel server. I use an app on my computer to request some fuel. For example, you could have an automated system: The idea would be to use that to setup a large network, then the Minecart system could use it. I actually wrote a node network system, it worked surprisingly well (very little code, pretty fast) but I never got it ready for release. Based on/forked from FasterMinecarts, with inspiration from the HS Rails plugin from ergor, who credits varesas Minecart Speedplus. That would be awesome to see the multiple carts traveling in the different directions Expands minecarts and rails to provide intuitive, viable trasportation, automation and utility solutions. Similar to the way a computer network routes packets? That would make expandsion very easy, but would require a lot of initial setup and programming. Expands minecarts and rails to provide intuitive, viable trasportation, automation and utility solutions. This would ideally use chunkloading, relay stations, railcraft and my Cart Manager mod/plugin (lets you get the ID of a cart, so the hubs can identify said cart). The server would then notify the controlling computers for each dot the cart will pass. ![]() A "client" computer determins the best route using the algorithm (fetching an array of dots and spokes from the server) and sends it to the server. 'Power' is carried by copper way more often than gold, and it just makes people less willing to use rails. Its really obvious gold was just a stand-in for copper anyways. ![]() 1 day ago Copper should go into powered rails, not gold. The idea comes from a comment on an Ibxtoycat video Mason G. using the latter two to power a beacon is wasteful to say the least. Changes the recipe and texture of powered rails to Copper. Ideally, a central server would hold a binder of all the routes. I caught my 12-year-old daughter playing Minecraft, so I locked her in her room. It would be pretty cool, with all the computers talking to each other. Swap dots for CC controlled railway stations and lines for railways (and the length of them for travel times) and you have a working mesh type rail network. I wrote an algorithm (pseudo code, but I imagine it wouldn't be to hard to implement in LUA) to map out the quickest route through a series of dots connected by lines (it would count the varying length of the lines).
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